void noidZ_Giv_Pixel(SDL_Surface *surface, float X, float Y, Uint32 *color); Uint32 noidZ_Got_Pixel(SDL_Surface *surface, float X, float Y); void noidZ_Refresh(SDL_Surface *surface); struct noidZ_Got_Mouse(SDL_surface *surface); struct { float x; float y; int b; } noidZ_mice; float noidZ_Got_Time(void); int noidZ_Loop(void);